procedure GetSkinNames(aList: TStrings);
var
i : Integer;
begin
for i := 0 to Pred(cxLookAndFeelPaintersManager.Count ) do
AList.Add( cxLookAndFeelPaintersManager.Items[ i ].LookAndFeelName );
end;
/////////////////
uses
...., cxLookAndFeelPainters, dxSkinInfo, dxGDIPlusClasses;
procedure GetSkinNamesAndIcon(aList: TStrings; aImageList16 : TcxImageList);
var
i : Integer;
fDetails : TdxSkinDetails;
fIcon : TdxPNGImage;
fPainter : TcxCustomLookAndFeelPainter;
fSkinInfo : TdxSkinInfo;
fImg : TBitmap;
fTempList : TStrings;
begin
fImg := TBitmap.Create;
fTempList := TStringList.Create;
try
for i := 0 to Pred( cxLookAndFeelPaintersManager.Count ) do
begin
fTempList.Add( cxLookAndFeelPaintersManager.Items[ i ].LookAndFeelName );
end;
for i := 0 to Pred( fTempList.Count ) do
begin
cxLookAndFeelPaintersManager.GetPainter(fTempList[i], fPainter);
fPainter.GetPainterData(fSkinInfo) ;
if fPainter.GetPainterDetails(fDetails) then
begin
aList.Add(fTempList[i]);
fIcon := fDetails.Icons[sis16];
fImg.Assign(fIcon);
aImageList16.Add(fImg, Nil);
end;
end;
finally
fImg.Free;
fTempList.Free;
end;
end;
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